Hi Antonio,

parameter->getName();

Andreas

Hi Andreas,



you can get the parameters from the SHLChunk.

Andreas

MFShaderParameterPtr &parameters = _shl->getParameters();
for(UInt32 i = 0; i < parameters.size(); ++i)
{
    ShaderParameterPtr parameter = parameters[i];
    switch(parameter->getTypeId())
    {
        case ShaderParameter::SHPTypeInt:
        {
            ShaderParameterIntPtr p =
ShaderParameterIntPtr::dcast(parameter);
            Int32 v = p->getValue();
        }
        case ShaderParameter::SHPTypeVec2f:
        case ShaderParameter::SHPTypeVec3f:
        case ShaderParameter::SHPTypeVec4f:
        case ShaderParameter::SHPTypeMatrix:
        ....
    }
}



... but it doesn't give me the actual name of the parameter, does it?

  Toni



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-------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
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