> Hi Antonio, > > parameter->getName(); > > Andreas > > > Hi Andreas, > > > > > > > >>you can get the parameters from the SHLChunk. > >> > >>Andreas > >> > >>MFShaderParameterPtr ¶meters = _shl->getParameters(); > >>for(UInt32 i = 0; i < parameters.size(); ++i) > >>{ > >> ShaderParameterPtr parameter = parameters[i]; > >> switch(parameter->getTypeId()) > >> { > >> case ShaderParameter::SHPTypeInt: > >> { > >> ShaderParameterIntPtr p = > >>ShaderParameterIntPtr::dcast(parameter); > >> Int32 v = p->getValue(); > >> } > >> case ShaderParameter::SHPTypeVec2f: > >> case ShaderParameter::SHPTypeVec3f: > >> case ShaderParameter::SHPTypeVec4f: > >> case ShaderParameter::SHPTypeMatrix: > >> .... > >> } > >>} > >
Anyway, in a first test the list seems to be filled just afer I have set them with setUniformParameter.... Is that how it is supposed to work? Regards, Toni ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users