> Hi Antonio,
> 
> parameter->getName();
> 
> Andreas
> 
> > Hi Andreas,
> >
> >
> >
> >>you can get the parameters from the SHLChunk.
> >>
> >>Andreas
> >>
> >>MFShaderParameterPtr &parameters = _shl->getParameters();
> >>for(UInt32 i = 0; i < parameters.size(); ++i)
> >>{
> >>     ShaderParameterPtr parameter = parameters[i];
> >>     switch(parameter->getTypeId())
> >>     {
> >>         case ShaderParameter::SHPTypeInt:
> >>         {
> >>             ShaderParameterIntPtr p =
> >>ShaderParameterIntPtr::dcast(parameter);
> >>             Int32 v = p->getValue();
> >>         }
> >>         case ShaderParameter::SHPTypeVec2f:
> >>         case ShaderParameter::SHPTypeVec3f:
> >>         case ShaderParameter::SHPTypeVec4f:
> >>         case ShaderParameter::SHPTypeMatrix:
> >>         ....
> >>     }
> >>}
> >

Anyway, in a first test the list seems to be filled just afer
I have set them with setUniformParameter.... Is that how it
is supposed to work?

Regards,

  Toni



-------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to