Hello,

I just experienced a very strange behaviour regarding client/server rendering with multicast and vrml loading. I want to use multicast, because i am rendering on 4 machines (multidisplay Environment 180 degrees with stereo in the middle) and hope that my fps will rise a little...

After debuging my code i came down to this very strange behaviour even with the Tutorials:
I did run on ana1:
12ClusterServer -w -m ana1

On another machine:
13ClusterClient -f trollHead.wrl ana1
working, model shows up after 2 secs.

13ClusterClient -m ana1
working, the torus shows up

13ClusterClient -m -f trollHead.wrl ana1
not working, the windows pop up, but the model does not get displayed, even after 2 minutes

So it seems, that multicast doesnt work if i load a vrml from disk????
Its the same with any file...
How can there be a relation?????
Anybody any ideas?

I am running Suse Linux 9.2 and an about 8 weeks old OpenSG-cvs Version.
And I get no conn to cvs.sourceforge.net at the moment....


A puzzled Daniel

Enrico Borrione wrote:
Hi Dirk and all opensg users,

I have a small question about performance of rendering and possible

ways of optimizing my code.

In my scene there are several hundred textured boxes, the most of them

using the same SimpleTextureMaterial. I added to all the materials in the

scene an SHLChunk, holding a small shader featuring shadow mapping.

In the moment I turn on shadows, performances of the application

drop significantly (from kinda 40 fps to a mere 5-6). If the boxes are

hidden by a flat panel, the application does not improve it’s speed,

so I guess that OpenSG isn’t doing any occlusion culling. Is there a way

to turn on occlusions and avoid the shading of invisible pixels?

Using a simpletexturedmaterial instead of a MateriaChunk, can end up in

some weird OpenGL state swapping and in a resulting lost of performance???

Is there a way to check what part of my application is working as a bottleneck?

Thanks for the help,

Enrico

(ps. New mail address old problems ^_^)


--
Dipl.-Ing. Daniel Grest, Multimedia Information Processing
University Kiel, Germany  Tel. 0049 431 880 4470
==========================================================

To the optimist the glass is half full.
To the pessimist, the glass is half empty.
To the engineer, the glass is twice as big as it needs to be.



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