Hi all, I have to use stencil buffer in OpenSG and I've found the StencilChunk. But I can't find out how to use the StencilChunk. Does anybody show me the way to use the StencilChunk? Any simple example will be very helpful to me.
What exactly do I want to achieve is, There are two objects in my scene graphs. One is torus and the other is cube. glClear(GL_STENCIL_BUFFER_BIT); glStencilFunc(GL_ALWAYS, 0x1, 0x1); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); glBegin(GL_POINTS); Renders the cube glEnd(); glStencilFunc(GL_NOTEQUAL, 0x1, 0x1); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); Renders the torus So the torus must be rendered within only the area which is the cube is not rendered. Sorry for my poor English. :D Thanks in advance. Estee ------------------------------------------------------- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
