Yvonne Jung wrote:
Marcus Lindblom wrote:
(FYI: I also noticed that if you use GL_TEXTURE_RECTANGLE_ARB you get
an error when activating the TextureChunk, probably since some
parameter is illegal for rectangle targets.)
Unfortunately the first drivers didn't fully implement the fbo spec. For
really using them you need OGL 2.0 and a nvidia driver > 80 (haven't
test ati yet).
Yep. I was just pointing out a small bug in TextureChunk. :)
I've looked through OSGShadowViewport on depth textures, and it looks
quite straightforward. I didn't know that a TextureChunk with an empty
image would work, but that is a neat trick. :)
Regards,
/Marcus
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