Actually i 've got quite the same render if i set my global light on the
"core" of the camera.
So maybe it's something else, if no other osg user got the same effect.
Thanks Andreas
Xavier Larrode a écrit :
Hi Andreas
unfortunately it is whith your fix of today...
Andreas Zieringer a écrit :
Hi Xavier,
can you try it with a cvs version from today perhaps my fix helps.
Andreas
well well, it hasn't changed anything.
i did two configurations, one with the global light (directionnal)
on the core of my root and one other like you said with
light
|
scene
Andreas Zieringer a écrit :
Hi Xavier,
I fixed it. Well this global light feature is actually a relict
from the beginning when the local lights were not implemented yet.
Putting the lights above your scene is the better solution.
Andreas
Hello all,
I have juste changed the version of opensg, from the 1.6 to the
CVS version and it seems that the render of the light as changed a
little.
here is a screenshot of the modification :
http://www.irisa.fr/siames/GENS/xlarrode/osgLightError.png
I have seen on the osg commit couple of change like a "Fixed
culling of light's children" wich can be a possibilitie.
If you have other ideas ?
Thanks
Xavier
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