Hi Simon,

can you try to add

sphereVol.transform(ra->top_matrix());

before

sphereVol.transform(matToScreen);

Andreas

> hi list
> 
> i'm trying to project the radius of a bounding sphere onto the 
> screen to get the area of the sphere in viewport coordinates.
> 
> something is wrong with the code below. somehow, i'm missing the 
> conversion from world into to screen coordinates... i did not find 
> any hints in the documentation so far.
> 
> Action::ResultE AreaLOD::draw(Action *action)
> {
>    RenderAction* ra = dynamic_cast<RenderAction*>(action);
> 
>    ...
> 
>    DynamicVolume vol = ra->getActNode()->getVolume(false);
>    vol.morphToType(DynamicVolume::SPHERE_VOLUME);
>    SphereVolume sphereVol = (SphereVolume&)vol.getInstance();
>    Real32 radiusWorld = sphereVol.getRadius();
> 
>    Matrix matToScreen
>    ra->getCamera()->getWorldToScreen(matToScreen,
>      *ra->getViewport());
>    sphereVol.transform(matToScreen);
> 
>    Real32 radiusScreen = sphereVol.getRadius();
> 
>    ...
> }
> 
> any ideas?
> 
> thanks a lot,
> simob
> 
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> 


Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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