hi andreas > can you try to add > > sphereVol.transform(ra->top_matrix()); > > before > > sphereVol.transform(matToScreen);
thanks for the hint, unfortunately it makes no difference. i thought that Camera::getWorldToScreen(..) should give me coordinates in the range of -1..1, which then have to be scaled with the viewport dimensions. right now, the projected radius of the bounding sphere does not change when tumbling/zooming the cam. do i also have to apply RenderAction::getActNode()->getToWorld(..)? thanks & regards, simon Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
