hi andreas

> can you try to add
> 
> sphereVol.transform(ra->top_matrix());
> 
> before
> 
> sphereVol.transform(matToScreen);

thanks for the hint, unfortunately it makes no difference. i 
thought that Camera::getWorldToScreen(..) should give me 
coordinates in the range of -1..1, which then have to be scaled 
with the viewport dimensions.

right now, the projected radius of the bounding sphere does not 
change when tumbling/zooming the cam.

do i also have to apply RenderAction::getActNode()->getToWorld(..)?

thanks & regards,
simon

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