Hi Matthias, ok load your fish than clone it serveral times via
NodePtr clonefish = OSG::cloneTree(fish); Create a MaterialGroup node for each cloned fish and add the cloned fish as a child. And now apply the different shaders to the MaterialGroup nodes. Andreas > Hello, > > I’m having a problem with an underwater simulation we are doing. We load > a fish model for each kind of fish and then create multiple copies of > each model by extracting its geometry. Now we try to animate the fish > with shaders (one materialgroup above all fish) which worked fine so > far, but all fish are of course animated synchronously. What we want to > do now is to give each fish its own shader material so that we can set > the shader parameters unique for each fish. The problem is, it seems to > not work when the fish model is loaded only one time (loading it several > hundred times would be a waste of memory). If we do it this way, the > shader of one fish is applied to each fish of the same kind. > Is there any way we can achieve asynchronous animations with shaders for > all the fish? > Thanks > Matthias > > > > > ------------------------------------------------------------------------ > > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > > > ------------------------------------------------------------------------ > > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
