Hi Antonio, I added the active stereo support to the ShadowMapViewport and ShadowViewport just use it like a normal StereoBufferViewport.
Andreas > > Hi, > > we currently use the ShadowMapViewport for shadow calculus. The well known > limitation is that it does not work well in stereo. As I saw that you are > working a lot in Experimental/ShadowViewport (or similar, don't remember the > exact path), can you tell me about the differences compared to the standard > ShadowMapViewport? What are the advantages? And does it work with active > stereo > (quadbuffered..)? > > Regards, > > Toni > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
