Dirk Reiners wrote:

>       Hi Allen,
>
>On Thu, 2006-08-24 at 08:00 -0500, Allen Bierbaum wrote:
>  
>
>>Okay.  I would also like to play with the idea of using section headings
>>that are in bold or something (like Adium's website).  I think it would
>>make the structure more apparent.
>>    
>>
>
>I tried that, but the TracNav plugin is a little braindead in that
>sense: if a section does have subpoints it's an <h2>, if not it's an
><h4>, no matter where it is in the hierarchy. Note that every point in
>the Adium menu has subpoints, and there are always exactly two levels...
>  
>
I am working on this right now. Using bold text seems to work.

I also gave a shot to restructuring the menu a bit (don't worry nothing 
is lost if you don't like it). :) One area I still don't like is the 
Community section. There seem to be too many subpages to me 
(contributors and contributions?).

>  
>
>>It doesn't have any hardcoding.  All it really does is automatically add a
>>library to your link line whenever that object code is linked into an
>>application.  It is used successfully on Boost and we have started using
>>in with VR Juggler and our other projects.  In my opinion it has made
>>building on windows quite a bit easier.
>>    
>>
>
>Ok, I guess I can live with it then.
>
>  
>
>>The big argument I see for having an "examples" directory is that the code
>>is then not hidden in the source tree when a new user downloads and uses
>>OpenSG.  Instead they can see "here is a directory of examples that I can
>>look at".  That is one thing that is very impressive about OpenSceneGraph
>>when you first download it, there are a ton of examples sitting in a
>>directory for you to use.  OpenSG has just as many "test" examples, but
>>people don't see them.
>>
>>I know it may be a little annoying to existing developers, but I think a
>>separate example directory would help out users and help with promoting
>>OpenSG.
>>
>>Anyone care to agree or disagree with me? :)
>>    
>>
>
>Well, I think we can get the best of both worlds by having them in the
>Source in the source tree, and collecting them for the dists. Or do you
>think we really need them in a single dir even in the source tree?
>  
>
I think we need to collect them into a single directory "examples" and 
possibly even put the examples themselves in separate subdirectories.

Putting them in the Source tree next to the code being "tested" may be 
good for developers, but not so much for users that want to find the 
examples.

I would hazard a guess that most new users that download OpenSG right 
now don't even know that the test/examples exist because the don't see 
them in an example directory.


>>How do you want the "development" discussion area structured?
>>
>>Just a single page with links spawning off or something more structured?
>>    
>>
>
>I would probably let it grow from a single page. Wikis are like code,
>every now and then you need to restructure them, and we might as well
>start simple.
>  
>
Okay.

-Allen

>Yours
>
>       Dirk
>
>
>
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>  
>


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