Hi Phil,

[EMAIL PROTECTED] wrote:
>
> I remember now that's how I fixed it before :)
>   
Memory is a fleeting thing, isn't it? ;)
> Yep, own loader using http://sourceforge.net/projects/collada-dom/
>   
Sounds good!
>   
>> after loading a texture, please call
>>
>>            beginEditCP(image, Image::ForceAlphaBinaryFieldMask);
>>             image->setForceAlphaBinary(image->calcIsAlphaBinary());
>>             endEditCP(image, Image::ForceAlphaBinaryFieldMask);
>>
>> If you use SimpleTexturedMaterials they should automatically add the 
>> correct BlendChunk, if you do your own you should do something like this:
>> Hope it helps
>>
>>     Dirk
>>     
>
> Unfortunately not :(  I will try converting everything to jpg but I 
> would rather have a solution where .tga and .png can be used without 
> screwing up the scene!
>   
Hm. It doesn't work, or are you not using SimpleTexturedMaterials? If it 
doesn't work, could you send me a test file (osb) that exhibits the problem?

Thanks

    Dirk


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