Hi Phil,
[EMAIL PROTECTED] wrote:
>
> I remember now that's how I fixed it before :)
>
Memory is a fleeting thing, isn't it? ;)
> Yep, own loader using http://sourceforge.net/projects/collada-dom/
>
Sounds good!
>
>> after loading a texture, please call
>>
>> beginEditCP(image, Image::ForceAlphaBinaryFieldMask);
>> image->setForceAlphaBinary(image->calcIsAlphaBinary());
>> endEditCP(image, Image::ForceAlphaBinaryFieldMask);
>>
>> If you use SimpleTexturedMaterials they should automatically add the
>> correct BlendChunk, if you do your own you should do something like this:
>> Hope it helps
>>
>> Dirk
>>
>
> Unfortunately not :( I will try converting everything to jpg but I
> would rather have a solution where .tga and .png can be used without
> screwing up the scene!
>
Hm. It doesn't work, or are you not using SimpleTexturedMaterials? If it
doesn't work, could you send me a test file (osb) that exhibits the problem?
Thanks
Dirk
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