Nice work, Dirk. I've been watching this latest series of discussions from the sidelines, albeit very interested. I've been using OpenSG for some time now and, like others, I've invested quite a bit into using it on my project. Allen's push to make this all happen was a breath of fresh air -- I was at a point where I was beginning to consider a move to openscenegraph -- mainly for reasons of continued support. If nothing else, this discussion has renewed my faith in the utility _and_ viability of opensg.
My only comment on the "Features" is the 10 fps comment..... Might want to explain that this threshhold is for _certain_ applications but certainly not all! In my case we render simple scenes at up to 100fps, with reliable per-frame updates. If I'd been researching scenegraph packages and come across the 10fps comment....... I might have thought the bar was set a bit low for my liking and looked elsewhere. Dan ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
