Hi everybody, i want to animate a leg. this leg consists of links and leg parts. for the animation i use inverse kinematics. now i have a *.bin file, which contains the complete leg in hierarchical order. to animate the leg, i need access to the transform nodes. and basically this is my question, how can i do that? my idea was, to store the transform nodes into a vector, and fill this vector by traversal the graph. but how? i only managed to receive the NodePtr by node->getChild(i) but not the TransformPtr. any suggestions on that?
and maybe i get the whole concept wrong... thanks a lot, best regards, robin steinke ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
