Hi, Robin Steinke wrote: > Hi everybody, > > i want to animate a leg. this leg consists of links and leg parts. for > the animation i use inverse kinematics. now i have a *.bin file, which > contains the complete leg in hierarchical order. to animate the leg, i > need access to the transform nodes. and basically this is my question, > how can i do that? my idea was, to store the transform nodes into a > vector, and fill this vector by traversal the graph. but how? i only > managed to receive the NodePtr by node->getChild(i) but not the > TransformPtr. any suggestions on that? > > If I understood you correctly, I think that should work. Some loaders (VRML ..) create a ComponentTransform core instead of just a Transform core. So try dcasting node->getCore() to ComponentTransformPtr (ComponentTransformPtr::dcast(node->getCore())). > and maybe i get the whole concept wrong... > > thanks a lot, > > best regards, > > robin steinke > Hope it helps, Christoph
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