Dear OpenSG Useres,
I want to use OpenGL Shading Language, using an SHLChunk on a geometry that I load from file. So I traverse the scene-graph and add my SHLChunk to all the materials I can find. Unfortunately this seems to have no effect in my app. The shader is totally ignored and what I see is simply the correctly rendered file I load. However, when I save the Scenegraph to an .osb file and load this into Vred I can see more or less the expected effect.
Has anybody an idea for this? Is there something I need to switch on?
Kind regards,
Bjoern Zehner
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Dr. Bjoern Zehner
UFZ Centre for Environmental Research Leipzig-Halle
Permoserstrasse 15
04318 Leipzig
Germany
http://www.ufz.de/index.php?en=5673
Tel: ++49 (341) 235 3979
Fax: ++49 (341) 235 3939
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