Allen Bierbaum wrote: [snip] > Anyway, does anyone have a good idea for how to deal with this in my > application? Is there any other class that I should be looking at that > is new in OpenSG2?
In our app we have a big registry (called DataSpace) which is a map from string to object (or actually we use boost::any, but most of those contain 'object'-pointers). We store everything in a 'scene' there, regardless of it's current "active" state or not. (We have some logic in our app which switches things in and out, etc..) It has worked out well so far. So, I think something like what you propose could be useful (string to AttachmentContainer map) in general for OpenSG. Cheers, /Marcus ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
