Allen Bierbaum wrote:
[snip]
> Anyway, does anyone have a good idea for how to deal with this in my 
> application?  Is there any other class that I should be looking at that 
> is new in OpenSG2?

In our app we have a big registry (called DataSpace) which is a map from 
string to object (or actually we use boost::any, but most of those 
contain 'object'-pointers). We store everything in a 'scene' there, 
regardless of it's current "active" state or not. (We have some logic in 
our app which switches things in and out, etc..) It has worked out well 
so far.

So, I think something like what you propose could be useful (string to 
AttachmentContainer map) in general for OpenSG.

Cheers,
/Marcus




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