Hi opensg users,

 

i came across a little problem while working

at my app’s own file loader.

I was trying to make sure that my app won’t hang,

even  if a wrong file type is selected for loading:

so I tried to load a dll file (worst case possible, I know,

but users do all kind or weird stuff).

 

I was expecting that SceneFileHandler::the().read would just

fail and return a NullFC, but every time I make a test,

I end up in a crash.

 

Should I check file types externally or you can check this out?

 

Thanks

E.

 

 

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