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Hi opensg users, i came across a little problem while working at my app’s own file loader. I was trying to make sure that my app won’t
hang, even if a wrong file type is selected for loading: so I tried to load a dll file (worst case possible, I know, but users do all kind or weird stuff). I was expecting that SceneFileHandler::the().read
would just fail and return a NullFC, but every time I make a
test, I end up in a crash. Should I check file types externally or you can check
this out? Thanks E. |
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