Hi all,

I'm back with a probably easy question.
I have everything up and running now and I am loading meshes into OpenSG.
This works perfectly for one mesh. However, when I specify two meshes in 
my script (that I use in our engine to specify scenes), even though it 
loads both meshes and calls addChild twice, only the mesh I load first 
is displayed. (Actually, it's a small scenegraph. A mesh with some 
transformation information above it) When I switch around the order of 
loading for the meshes, the other mesh (again the first mesh in my 
script) is shown. So they are both perfectly fine meshes, working in 
OpenSG. Both meshes should become children of the root node.
Does anyone of you have an idea what I might be forgetting / doing wrong?

Greets, Bart.

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