Bart Kevelham wrote: > Hi all, > > I'm back with a probably easy question. > I have everything up and running now and I am loading meshes into OpenSG. > This works perfectly for one mesh. However, when I specify two meshes in > my script (that I use in our engine to specify scenes), even though it > loads both meshes and calls addChild twice, only the mesh I load first > is displayed. (Actually, it's a small scenegraph. A mesh with some > transformation information above it) When I switch around the order of > loading for the meshes, the other mesh (again the first mesh in my > script) is shown. So they are both perfectly fine meshes, working in > OpenSG. Both meshes should become children of the root node. > Does anyone of you have an idea what I might be forgetting / doing wrong? > > Nothing jumps out at me. Do you have a piece of sample code you can post that shows the problem. It may be that you are leaving out some key call but I think we will need to see some code to comment on that type of problem.
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