Bart Kevelham wrote:
> Hi all,
>
> I'm back with a probably easy question.
> I have everything up and running now and I am loading meshes into OpenSG.
> This works perfectly for one mesh. However, when I specify two meshes in 
> my script (that I use in our engine to specify scenes), even though it 
> loads both meshes and calls addChild twice, only the mesh I load first 
> is displayed. (Actually, it's a small scenegraph. A mesh with some 
> transformation information above it) When I switch around the order of 
> loading for the meshes, the other mesh (again the first mesh in my 
> script) is shown. So they are both perfectly fine meshes, working in 
> OpenSG. Both meshes should become children of the root node.
> Does anyone of you have an idea what I might be forgetting / doing wrong?
>
>   
Nothing jumps out at me.  Do you have a piece of sample code you can 
post that shows the problem.  It may be that you are leaving out some 
key call but I think we will need to see some code to comment on that 
type of problem.

-Allen


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