osgGoodEvening,

> i need to intersect a scene (the geometry nodes!) with a set of
> planes and discard the geometry which is lying on the 'negative'
> (defined by normal) side of a plane.
>
> is there any code for OpenSG already out there? my geometry nodes are
> fairly simple, so it does not matter if the algorithm is not very
> general...

I don't think so, simply because this is not in general scenegraph 
related and not so trivial (cutting polygons). But if you find 
something please lets us know ... algorithms like this are always 
useful.

Regards

Matthias


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