osgGoodEvening, > i need to intersect a scene (the geometry nodes!) with a set of > planes and discard the geometry which is lying on the 'negative' > (defined by normal) side of a plane. > > is there any code for OpenSG already out there? my geometry nodes are > fairly simple, so it does not matter if the algorithm is not very > general...
I don't think so, simply because this is not in general scenegraph related and not so trivial (cutting polygons). But if you find something please lets us know ... algorithms like this are always useful. Regards Matthias -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: [EMAIL PROTECTED] | +---------------------+----------------------------+ ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
