Hello Simon,

Simon Haegler wrote:
> osghello
> 
> i need to intersect a scene (the geometry nodes!) with a set of planes 
> and discard the geometry which is lying on the 'negative' (defined by 
> normal) side of a plane.
> 
> is there any code for OpenSG already out there? my geometry nodes are 
> fairly simple, so it does not matter if the algorithm is not very general...

hm, the OpenGL clipping planes (controllable by the ClipPlaneChunk) can
do this, or am I missing something here ?

        Cheers,
                Carsten

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