Hello Simon,
Simon Haegler wrote:
> osghello
>
> i need to intersect a scene (the geometry nodes!) with a set of planes
> and discard the geometry which is lying on the 'negative' (defined by
> normal) side of a plane.
>
> is there any code for OpenSG already out there? my geometry nodes are
> fairly simple, so it does not matter if the algorithm is not very general...
hm, the OpenGL clipping planes (controllable by the ClipPlaneChunk) can
do this, or am I missing something here ?
Cheers,
Carsten
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