FYI:
Begin forwarded message:
From: "Nicholas F. Polys" <[EMAIL PROTECTED]>
Date: December 20, 2006 18:06:45 GMT+01:00
To: "'Web3D Consortium'" <[EMAIL PROTECTED]>, "X3D PUBLIC" <x3d-
[EMAIL PROTECTED]>, "[EMAIL PROTECTED] Org" <[EMAIL PROTECTED]>,
"Org" <[EMAIL PROTECTED]>, "[EMAIL PROTECTED] Org" <[EMAIL PROTECTED]>
Subject: [consortium] IEEE VR 2007 Workshop: The Future Standards
for Immersive VR
Reply-To: <[EMAIL PROTECTED]>
We hope you will consider participating!
please circulate...
CALL FOR SUBMISSIONS! CALL FOR PARTICIPATION!
IEEE VR 2007 Workshop:
The Future Standards for Immersive VR
AIMS AND SCOPE OF THE WORKSHOP
**********************************************************************
*
This workshop intends to bridge the historical rift between the VR
and Web3D Communities. While the two fields of Web 3D graphics
and VR 3D graphics have tended to view their technology as
different beasts, they have many of the same requirements in terms of
virtual world content - modeling, lighting, animation, and
interaction/direct manipulation. Indeed, commodity hardware and
open-source software advances enable a spectrum of immersion- not
an all-or-nothing proposition or ‘just for national labs only’…
This workshop will highlight common interests in seamless access to
network-based VR content and resources. We intend to critically
examine the philosophies and feature sets of various scenegraph
tools including ISO-based scenegraph standards such as X3D/VRML in
immersive contexts. For example, what are common requirements for a
data archive format that provides expressive runtime and
application behavior? Through multiple tool and application
examples, we will attempt to illuminate the commonalities and
differences between the communities and develop a common roadmap of
education and effort.
WORKSHOP FORMAT AND PARTICIPATION
**********************************************************************
*
The workshop will take place Saturday March 10 (all full day,
8:30-5:00) at IEEE VR 2007 in Charlotte, NC
[http://conferences.computer.org/vr/]. Any researcher, implementer,
or end-user with a perspective on Standards and immersive
systems is welcome to participate. Interactive presentations will
be conducted throughout the morning and early afternoon,
concluding with an open discussion highlighting open issues and
roadmap items.
SUBMISSIONS
**********************************************************************
*
Participants are invited to submit position papers that address the
theme Web3D vs VR scenegraphs and technology. These papers will
be reviewed by the organizers. Position papers should include
examples, challenges, and/or opportunities for describing immersive
scenegraphs through standards-based languages. The papers and
presentations will provide the basis for the plenary discussion.
Papers may be between 2 and 5 pages, and they should be formatted
according to the TCVG Publication format in Quality PDF. Workshop
papers will be published in the conference DVD ROM.
Intention to submit is due by January 5 - with abstract and author
list. Authors will be notified January 14.
Final submissions will be due January 26.
Please email all submissions and questions to: [EMAIL PROTECTED]
ORGANIZERS
**********************************************************************
*
Nicholas F. Polys, Virginia Tech USA
Anthony Steed, University College UK
Johannes Behr, ZGDV Germany
Don Brutzman, Naval Postgraduate School USA
Nicholas F. Polys, Ph.D.
Visualization and Research Computing
Virginia Tech Information Technology
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--
Johannes Behr tel: +49-6151-155-510
Fraunhoferstr. 5 fax: +49-6151-155-196
D-64283 Darmstadt skype: johannesbehr
Germany web: www.igd.fhg.de/www/igd-a4/
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