Carsten Neumann schreef:
>       Hi Jan,
>   
Hi carsten,
>   
>
>   
>> Debugging the coordinate transformations clarified also that the 0,0 
>> point of the viewport coordinates is located at the top left of my 
>> viewport (I think this is correct?).
>>     
>
> the OpenGL convention is to have the origin in the bottom left - might
> that already explain the behavior you see ?
>   
I changed the point to the bottom left, but that doesn't solve the problem.
>> I changed the Vec3f's to Pnt3f's but that doens't solve the problem :-(.
>>
>> I have also some extra screenshot to show the strange behavior of my 
>> picking routine : 
>> http://lumumba.uhasselt.be/~meskensj/opensg/opensg_picking2.JPG
>>     
>
> hm, strange indeed. Frankly, I'm running a bit out of ideas. Maybe you
> could try to draw the ray as a line in your scene, that might give you
> an idea on why it does not seem to follow your sphere.
>   

Is there a quick way to visualize the opensg picking ray? I don't find a 
method to convert the line to a Geometry class.

Thanks in advance,

Jan Meskens

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