Enrico wrote:
> Hi openSG users,
>
> I have the very same scene represented two times,
> one locally and one remotely.
> Actually I build the full scene in the server window and then
> clone it locally.
>
> Localviewport->setRoot(serverRoot->clone())
>
> The problem is that when I subChild anything from the original root,
> I expect the same changes reflecting locally.
>
Since clone creates a separate tree, that won't happen.
Note that a viewport doesn't need a clone to work, you can add parts of
a tree to different viewports. (The SimpleSceneManager is a different
beast, though). I don't know if that will work in your case though, but
it's worth keeping in mind.
> Is there a way to inform the clone node that it has to subChild
> part of it's subTree?
>
>
I have a function that looks like this, it replaces a core instance
everywhere. You could perhaps use the same thing to do subChild:
void MyNodeWrapper::replaceCoreEverywhere(osg::NodeCorePtr& core)
{
assert(core);
osg::NodeCorePtr oldCore = m_node->getCore();
const osg::MFNodePtr& parents = oldCore->getParents();
for (size_t i = 0; i < parents.size(); ++i) {
osg::NodePtr node = parents[i];
CPEdit(node, osg::Node::CoreFieldMask);
node->setCore(core);
}
}
Cheers,
/Marcus
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