Hi Marcus, the ShaderParameterAccess class is just a wrapper to make the parameter handling easier. You can manipulate the parameters directly via shl->getParameters() but I prever a fix. Can you try to move this line
_parameter_access = new ShaderParameterAccess(getParameters()); from ShaderParameterChunk::onCreate() into the constructor. Or do you have a small example program to reproduce the bug? Andreas > Hi, > > Again, some effort on multithreading. :) > > The _parameter_access variable is a simple pointer (and not in the -Base > class), and no care seems to have has been taken to copy/initialise it > for the other aspect. > > Is there a known workaround other than not trying to update unforms from > a separate thread? (I can probably do that..) > > Cheers, > /Marcus > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > -- VREC Robert-Bosch-Straße 7 D-64293 Darmstadt Tel. 06151-4921035 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
