Hi Andreas, I'll try to do that. And I don't have an example at the moment, just our very big application. I could probably make one quite rapidly if necessary. (I.e. make an SHLChunk example with aspects).
I also tried disabling this to move on, and got stuck somewhere else (access violation in GeoPositions3f::changed() during ChangeList::apply()). Hmpf. :) Cheers, /Marcus Andreas Zieringer wrote: > Hi Marcus, > > the ShaderParameterAccess class is just a wrapper to make the parameter > handling easier. You can manipulate the parameters directly via > shl->getParameters() but I prever a fix. Can you try to move this line > > _parameter_access = new ShaderParameterAccess(getParameters()); > > from ShaderParameterChunk::onCreate() into the constructor. Or do you > have a small example program to reproduce the bug? > > Andreas > > > >> Hi, >> >> Again, some effort on multithreading. :) >> >> The _parameter_access variable is a simple pointer (and not in the -Base >> class), and no care seems to have has been taken to copy/initialise it >> for the other aspect. >> >> Is there a known workaround other than not trying to update unforms from >> a separate thread? (I can probably do that..) >> >> Cheers, >> /Marcus >> >> ------------------------------------------------------------------------- >> Take Surveys. Earn Cash. Influence the Future of IT >> Join SourceForge.net's Techsay panel and you'll get the chance to share your >> opinions on IT & business topics through brief surveys - and earn cash >> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >> _______________________________________________ >> Opensg-users mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/opensg-users >> >> > > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
