osgHello i'm doing some vertex manipulation and ran into the (basic) problem, that a box created by makeBoxGeo consists of 24 vertices.
how do i avoid to move the vertices for every face separately? is there some kind of "merge vertices" functionality as in maya? is there a "opensg way" to manipulate primitives? cheers, simon ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
