Hi Simon,

Simon Haegler wrote:
> osgHello
> 
> i'm doing some vertex manipulation and ran into the (basic) problem, that a 
> box
> created by makeBoxGeo consists of 24 vertices.
> 
> how do i avoid to move the vertices for every face separately? is there some
> kind of "merge vertices" functionality as in maya? is there a "opensg way" to
> manipulate primitives?

The basic problem is as Marcus explained the fact that you need different 
normals for the vertices, which needs multi-indexing, which we're trying hard 
to 
avoid whenever we can.

But if you need to you can create the box yourself. Take a look at the 
multi-index Tutorial to see hoe to create MI-Geometry.

Hope it helps

        Dirk

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