Allen Bierbaum wrote: > I need to collect some statistics for a recent project so I have been > tracing through the Statistics code in OpenSG 2.0. I have to confess > that I am pretty confused about how to get things work. I think I can > hack it but I don't really understand what is going on. OpenSG is so > flexible that I can't see the forest through the trees so to speak. > Anyway, here are a few questions I can up with when going through this code. > [snip]
A slightly related topic. I noticed there is a extension called GL_timer_query, which inserts timing tokens in the gl command stream (see http://www.opengl.org/registry/specs/EXT/timer_query.txt). <http://www.opengl.org/registry/specs/EXT/timer_query.txt> Wouldn't that be interesting to use, to time each viewport ops or framerate/draw-time, instead of anything glFinish()-related ? Cheers, /Marcus <http://www.opengl.org/registry/specs/EXT/timer_query.txt> <http://www.opengl.org/registry/specs/EXT/timer_query.txt> ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
