I tryed the OpenSceneGraph test programm and my own OpenSG application. With both I have nearly the same framerate of 24 fps (tie792.obj on Core Duo T2600 / Quadro 2500M). It seems to me that you left the MergeGraphOp and StripeGraphOp to optimze the model. In the OpenSceneGraph programm you are using the osgUtil::Optimizer that should do the same.
But in OpenSG the optimize operations take a really long time.
Yours
Mathias
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