This morning I discovered that there are some pretty significant memory leaks in the VRML loader in OpenSG2. One easy way to see the problem is to modify the 10loading.cpp tutorial to repetitively load the model file specified. With the tie.wrl file I was seeing a leak of several MB per load.
I ran the code through valgrind and found one leak source (allocation of NodeHelpers). I fixed that up in r592 (http://opensg.vrsource.org/trac/changeset/592) but there are still other leaks in there that I have not been able to track down. Has anyone else seen this problem? Can anyone else help track down these leaks? Thanks, Allen ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
