This morning I discovered that there are some pretty significant memory 
leaks in the VRML loader in OpenSG2.  One easy way to see the problem is 
to modify the 10loading.cpp tutorial to repetitively load the model file 
specified.  With the tie.wrl file I was seeing a leak of several MB per 
load.

I ran the code through valgrind and found one leak source (allocation of 
NodeHelpers).  I fixed that up in r592 
(http://opensg.vrsource.org/trac/changeset/592) but there are still 
other leaks in there that I have not been able to track down.

Has anyone else seen this problem?  Can anyone else help track down 
these leaks?

Thanks,
Allen

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