On 3/16/07, Allen Bierbaum <[EMAIL PROTECTED]> wrote:

I am trying to port some core's over from RenderAction and I can not
find a way to get the camera to world transformation
(RenderAction::getCameraToWorld()) with a RenderTraversalAction.  Does
anyone know how I can do this?



OSG::DrawEnv has a getCameraToWorld.

-Dan
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