Hi,

On Fri, 2007-03-16 at 14:00 -0500, Allen Bierbaum wrote:
> I am trying to port some core's over from RenderAction and I can not 
> find a way to get the camera to world transformation 
> (RenderAction::getCameraToWorld()) with a RenderTraversalAction.  Does 
> anyone know how I can do this?

it was not there yet. I put it in. As the other camera matrices you can
retrieve it from the active partition.


gerrit



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