Hi Everybody,
if you've always wanted to play with the FBOViewport, this is your chance to do
that and help advance OpenSG at the same time! :)
I would like to include a tutorial on how to use the FBOViewport to do some
distortion correction in 1.8 (i.e. map the FBOVP onto some other, simple
geometry, maybe also with some color/brightness correction or so). If you have
a
little free time right now and would like to try it, please let us know. I'd be
happy to give hints and help as much as I can, but I don't have the spare
capacity to do it myself.
Thanks
Dirk
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