osgHello i have a (small) set of normals and corresponding distances/vertices. my goal is to create a geometry object from them (convex polyhedron). what is the osg way to go?
currently, i'm thinking about something like: normals/distances -> osg::Plane -> pairwise intersection -> osg::Line -> pairwise intersection -> vertices -> create faces etc or should i make a large box geometry and use Plane::clip with every face? cheers, simon ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
