osgHello

i have a (small) set of normals and corresponding distances/vertices.
my goal is to create a geometry object from them (convex polyhedron). 
what is the osg way to go?

currently, i'm thinking about something like: normals/distances -> 
osg::Plane -> pairwise intersection -> osg::Line -> pairwise 
intersection -> vertices -> create faces etc

or should i make a large box geometry and use Plane::clip with every face?

cheers,
simon

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