> 1) seems cleaner to me. 2) will get you into issues with n-sided polygons and 
> general clipping, which can get tricky.
> 
> I think it's a little more complicated than your description, though, as you 
> need to exclude points that are outside the object. And putting together the 
> faces from those vertices might not be trivial, either. You could use  
> aconvex 
> hull lib for that.
> 
> Alternatively you can probably generate this using a Computational Geometry 
> lib 
> like CGAL. ;)

i see. thanks for the cgal hint. i should have thought of it, as my 
project already includes cgal (besides opensg and boost) :)

i think, i'll try the CGAL::Nef_polyhedron_3 for this task.

cheers,
simon

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