osghello after writing a couple of applications/proof of concepts with opensg 1.x in the last year, i'm planning to write a generic framework for my ongoing procedural modeling research. the gui will be qt4 and my scenes will contain huge numbers of nodes.
the usual question(s): (1) should i already use opensg 2 svn or still the cvs trunk of 1.8? (2) how far is opensg2 in terms of speed, memory efficiency, Cg/GLSL support, shadows etc? (3) are there any major design issues left, or just the usual small bugs? from what i gleaned from the 2.x sources, the code for all my concerns seems to be there... cheers, simon ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
