osghello

after writing a couple of applications/proof of concepts with opensg 1.x 
in the last year, i'm planning to write a generic framework for my 
ongoing procedural modeling research. the gui will be qt4 and my scenes 
will contain huge numbers of nodes.

the usual question(s):

(1) should i already use opensg 2 svn or still the cvs trunk of 1.8?
(2) how far is opensg2 in terms of speed, memory efficiency, Cg/GLSL 
support, shadows etc?
(3) are there any major design issues left, or just the usual small bugs?

from what i gleaned from the 2.x sources, the code for all my concerns 
seems to be there...

cheers,
simon

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