Hi Simon,
Simon Haegler wrote:
> osghello
>
> after writing a couple of applications/proof of concepts with opensg 1.x
> in the last year, i'm planning to write a generic framework for my
> ongoing procedural modeling research. the gui will be qt4 and my scenes
> will contain huge numbers of nodes.
>
> the usual question(s):
>
> (1) should i already use opensg 2 svn or still the cvs trunk of 1.8?
If you're willing to help us out and play a bit of a guinea pig I would
go for 2. If you're under tight, critical deadline all the time I would
stay with 1.
> (2) how far is opensg2 in terms of speed, memory efficiency, Cg/GLSL
> support, shadows etc?
Speed should be similar or better (still to be fully verified though),
memory should be better, GLSL is there, CG is not (AFAIK), shadows I'm
not sure, there are pieces but I don't know how complete it is.
> (3) are there any major design issues left, or just the usual small bugs?
No, there is major design going on. Nonetheless, we're trying to reduce
end-user impact, so you might not be impacted very much by them. Then
again, you might if we come up with something really major.
> from what i gleaned from the 2.x sources, the code for all my concerns
> seems to be there...
Should be. Infiscape has been actively using it for a while now.
Dirk
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