Hi to everyone. I have some problems with managing the scenegraph with 2 threads. Since I had problems, I tried to follow the tutorials in the chapter "multithreading". I made the example program work (the one that renders a torus and rotates it with a secondary thread that possess a second aspect of the scenegraph). Then I changed this little program in this manner: instead of rotating the torus, I made the torus "flicker" by calling the node->setActive() (true or false alternatively) with the second thread. The problem is that this modification don't work! Instead, I got this warning: "recurse: core is Null, don't know what to do!"
So, this is what I think: - I haven't understood how aspects work :) - there is a field mask to set when calling the node->setActive(), but I haven't found which - aspects don't manage all the modifications of the scenegraph - (other) If I use the aspect #0 instead of #1 everything works... Can someone help me? Thank you! Christian Bar Naviga e telefona senza limiti con Tiscali Scopri le promozioni Tiscali adsl: navighi e telefoni senza canone Telecom http://abbonati.tiscali.it/adsl/ ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
