Hi to everyone.
I have some problems with managing the scenegraph with 2 threads.
Since I had problems, I tried to follow the tutorials in the chapter 
"multithreading".
I made the example program work (the one that renders a torus and 
rotates it with a secondary thread that possess a second aspect of the 
scenegraph).
Then I changed this little program in this manner: instead of rotating 
the torus, I made the torus "flicker" by calling the node->setActive() 
(true or false alternatively) with the second thread. The problem is 
that this modification don't work!
Instead, I got this warning: "recurse: core is Null, don't know what 
to do!"

So, this is what I think:
- I haven't understood how aspects work :)
- there is a field mask to set when calling the node->setActive(), but 
I haven't found which
- aspects don't manage all the modifications of the scenegraph
- (other)

If I use the aspect #0 instead of #1 everything works...

Can someone help me?

Thank you!

Christian Bar


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