Hi,
looks like a missing field mask try
beginEditCP(node, Node::TravMaskFieldMask);
node->setActive(true);
endEditCP(node, Node::TravMaskFieldMask);
Andreas
> Hi to everyone.
> I have some problems with managing the scenegraph with 2 threads.
> Since I had problems, I tried to follow the tutorials in the chapter
> "multithreading".
> I made the example program work (the one that renders a torus and
> rotates it with a secondary thread that possess a second aspect of the
> scenegraph).
> Then I changed this little program in this manner: instead of rotating
> the torus, I made the torus "flicker" by calling the node->setActive()
> (true or false alternatively) with the second thread. The problem is
> that this modification don't work!
> Instead, I got this warning: "recurse: core is Null, don't know what
> to do!"
>
> So, this is what I think:
> - I haven't understood how aspects work :)
> - there is a field mask to set when calling the node->setActive(), but
> I haven't found which
> - aspects don't manage all the modifications of the scenegraph
> - (other)
>
> If I use the aspect #0 instead of #1 everything works...
>
> Can someone help me?
>
> Thank you!
>
> Christian Bar
>
>
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>
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