Hello, For the past few months we have been working on project that requires a lot of asynchronous modifications to our scene graph. In response to this we have created a background loader/processor that can execute a set of requests and then re sync them with our scene graph at a later time. I have attached a patch that contains the current state of our effort. Is there any interest to add this into OpenSG 2.0. If so, please feel free to do so. Please look at testBackgroundLoader.cpp for example usage.
-Aron Bierbaum Infiscape Corporation [EMAIL PROTECTED]
background_loader_patch
Description: Binary data
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