Sajjadul Islam wrote:
> Hello Carsten,
>
> I am not sure if that is the way it should be working or not - the
> planetary system.
>
> While revolving around the earth, the moon goes behind the earth, in
> that case the earth is in between moon and the sun and the moon should
> not be illuminated then - at least for that fraction of time.
>
> What should i do with the light to get that implemented?
>   
You need to generate Shadows, i.e. use ShadowViewport. See the shadow 
tutorials.
> In addition if i need to include thousands to millions of stars all
> around the galaxy how these shells could be incorporated within the
> scene graph?
>   
A SkyCube with a pre-rendered starfield would probably be the easiest 
way to do this. Render with near & far plane as 1.0 (see DepthChunk) to 
always get it "behind" everything else.

/Marcus

-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to