Sajjadul Islam wrote: > Hello Carsten, > > I am not sure if that is the way it should be working or not - the > planetary system. > > While revolving around the earth, the moon goes behind the earth, in > that case the earth is in between moon and the sun and the moon should > not be illuminated then - at least for that fraction of time. > > What should i do with the light to get that implemented? > You need to generate Shadows, i.e. use ShadowViewport. See the shadow tutorials. > In addition if i need to include thousands to millions of stars all > around the galaxy how these shells could be incorporated within the > scene graph? > A SkyCube with a pre-rendered starfield would probably be the easiest way to do this. Render with near & far plane as 1.0 (see DepthChunk) to always get it "behind" everything else.
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