Hi simon,

I have used the z800s under windows only, 
but in my experience they use active 
quad buffer support with the NVIDIA 
"nView Clone" stereo type.

Hope that this can help you
E. 

-----Messaggio originale-----
Da: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Per conto di Simon
Haegler
Inviato: giovedì 19 aprile 2007 10.41
A: [email protected]
Oggetto: [Opensg-users] active stereo glasses

osgHello

i managed to get our (relatively) cheap emagin z800 hmd working under linux
([EMAIL PROTECTED]). those are active DCC glasses.

until now, i've used passive stereo with two projectors and a quadro card
(quad buffer). now, i'm a little confused how to best render for the dcc
glasses. do i need quad buffer at all, or can i just modify my renderloop
(passivewindow in
qt) to alternatively render the left and right eye? should i use the
osg::ShearedStereoCameraDecorator for this (the hmd will be headtracked)?

any hints & experiences? which method gives the best performance?

[s]

-- 

simon haegler       | room ETF C108
computer vision lab | sternwartstrasse 7
D-ITET              | CH-8092 zurich
ETH zurich          | tel +41 44 632 09 84

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