Hi!
I have a VRML model with a transparent texture, but when I load it
into my application, the transparent pixels are completely black... is
there any operation that I must do to load it correctly?
This is my code:
GraphOpSeq *seq = new GraphOpSeq;
seq->addGraphOp(new MaterialMergeGraphOp());
seq->addGraphOp(new PruneGraphOp());
seq->addGraphOp(new StripeGraphOp());
seq->addGraphOp(new SharePtrGraphOp());
SplitGraphOp* go = new SplitGraphOp();
go->setMaxPolygons(3000);
seq->addGraphOp(go);
node = SceneFileHandler::the().read(filename, seq);
Thank you very much!
Christian
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