Hi Christian,

[EMAIL PROTECTED] wrote:
> Hi!
> I have a VRML model with a transparent texture, but when I load it 
> into my application, the transparent pixels are completely black... is 
> there any operation that I must do to load it correctly?
> 
> This is my code:
> 
>       GraphOpSeq *seq = new GraphOpSeq;
>       seq->addGraphOp(new MaterialMergeGraphOp());
>       seq->addGraphOp(new PruneGraphOp());
>       seq->addGraphOp(new StripeGraphOp());
>       seq->addGraphOp(new SharePtrGraphOp());
>       SplitGraphOp* go = new SplitGraphOp();
>       go->setMaxPolygons(3000);
>       seq->addGraphOp(go);
> 
>       node = SceneFileHandler::the().read(filename, seq);

That should work. Have you tried it without those GraphOps, to see if one of 
them interferes?

        Dirk

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