Hi!

 

I wrote an test application for OpenSG 1.6. I do da custom rotation with
an scalable object.  With each call of display() I count up a frame
counter.

My test object is a field of pyramids side by side. I use SortFirst and
Multicast.

 

For a object size with 160000 triangles I get

1 Server               30 FPS

2 Server               45 FPS

3 Server               52 FPS

For a object sitze with 1 000 000 triangles I get

1 Server               13 FPS

2 Server               8 FPS

3 Server               8 FPS

 

So first test is something I would expect. But the other one is the more
interesting. And that doesn't look good. So I wonder if there is
something wrong in my program. Is there something I can do to get a
speed up for bigger objects.

 

More triangles for example something about 2 000 000 or 4 000 000 gives
a program crash. Is there a limit for one node?

 

This test should give me an idea what speed up I can expect from OpenSG.

 

greetings

Marcus Rieche

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