Hi!
I wrote an test application for OpenSG 1.6. I do da custom rotation with
an scalable object. With each call of display() I count up a frame
counter.
My test object is a field of pyramids side by side. I use SortFirst and
Multicast.
For a object size with 160000 triangles I get
1 Server 30 FPS
2 Server 45 FPS
3 Server 52 FPS
For a object sitze with 1 000 000 triangles I get
1 Server 13 FPS
2 Server 8 FPS
3 Server 8 FPS
So first test is something I would expect. But the other one is the more
interesting. And that doesn't look good. So I wonder if there is
something wrong in my program. Is there something I can do to get a
speed up for bigger objects.
More triangles for example something about 2 000 000 or 4 000 000 gives
a program crash. Is there a limit for one node?
This test should give me an idea what speed up I can expect from OpenSG.
greetings
Marcus Rieche
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