osgHello dumb questions from an OpenGL shading newbie...
i have a material with a constant color and two textures, looks quite nice. now, i'd like to add a third texture as a bump map. what is the easiest way to do this? i tried adding a SHLChunk bump map shader, but as i'm quite new to GLSL i did not yet succeed. is it even possible to do the ambient part in the opensg material and only the specular part in the GLSL shader? or do i have to do all in GLSL? thanks & cheers, simon ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
