osgHello

dumb questions from an OpenGL shading newbie...

i have a material with a constant color and two textures, looks quite nice. 
now, 
i'd like to add a third texture as a bump map. what is the easiest way to do 
this?

i tried adding a SHLChunk bump map shader, but as i'm quite new to GLSL i did 
not yet succeed. is it even possible to do the ambient part in the opensg 
material and only the specular part in the GLSL shader? or do i have to do all 
in GLSL?

thanks & cheers,
simon

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