Hi,

it is a nearly a year ago that I stopped working with OpenSG.
Now I'm back :-) , and I want to compile my program on which I worked last with the new OpenSG 1.8a dailybuild (today's binary, windows, vs2005). Last year, I used the OpenSG 1.6 with an FBOViewport which I compiled for myself, because the FBOViewport hasn't been integrated yet. I compiled it on Suse Linux and it worked: I have input float textures and rendered to an out texture (also with float values)!

Ok, now the FBOViewport is integrated and I have some problems running my old program on windows. When I start using the FBOViewport I get an error (every frame) and I don't know, if it is an OpenSG error or not. And I don't know how to fix it. Last year I used an NVIDIA Geforce 6600 GT and now I'm using the NVIDIA Geforce 7600 GT.

Here's the error:

WARNING:  FBO render post OpenGL Error: stack overflow!

When I'm using another 'pure' OpenGL program with the FBO extension (render to a float texture, similar to my OpenSG program), everything is working without errors.

I hope, anyone can help me.

regards
Oliver


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