Hi,
it is a nearly a year ago that I stopped working with OpenSG.
Now I'm back :-) , and I want to compile my program on which I worked
last with the new OpenSG 1.8a dailybuild (today's binary, windows,
vs2005). Last year, I used the OpenSG 1.6 with an FBOViewport which I
compiled for myself, because the FBOViewport hasn't been integrated yet.
I compiled it on Suse Linux and it worked: I have input float textures
and rendered to an out texture (also with float values)!
Ok, now the FBOViewport is integrated and I have some problems running
my old program on windows. When I start using the FBOViewport I get an
error (every frame) and I don't know, if it is an OpenSG error or not.
And I don't know how to fix it. Last year I used an NVIDIA Geforce 6600
GT and now I'm using the NVIDIA Geforce 7600 GT.
Here's the error:
WARNING: FBO render post OpenGL Error: stack overflow!
When I'm using another 'pure' OpenGL program with the FBO extension
(render to a float texture, similar to my OpenSG program), everything is
working without errors.
I hope, anyone can help me.
regards
Oliver
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