I have been told that applying a highlight to geometry in OpenSG 2 is
supposed to "much easier" than in OpenSG 1.x. What I would like to do is
define a highlight material and then apply that to a node's subtree
depending on certain conditions. Should those conditions change, then I
would need to remove the highlight material. In general, the highlighted is
supposed to blend with the current material properties of the geometry being
highlighted. Is this concept on the right track, and if so, what in OpenSG 2
should I be looking at to achieve this goal?

What I had done in OpenSG 1 was rather convoluted (traversing a node's
subtree to add an extra material to all geometry cores and keeping track of
those additions so that they could be changed or removed later), so anything
easier would be a welcome change. :)

 -Patrick


-- 
Patrick L. Hartling
VP Engineering, Infiscape Corp.
http://www.infiscape.com/

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